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Should Jump Mod Be Enabled/Disabled?


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Poll: Should Jump Mod Be Enabled/Disabled? (6 member(s) have cast votes)

Should The Jump Mod Be Disabled

  1. Jump Mod Should Continue To Be Enabled (5 votes [83.33%])

    Percentage of vote: 83.33%

  2. Jump Mod Should Be Disabled (1 votes [16.67%])

    Percentage of vote: 16.67%

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#1 Brok3n

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Posted January 23, 2013 - 04:23 AM

Let me first say that the Jump Mod isn't officially on the chopping block. I'm asking this only to gauge player interest. Lately I've been feeling like the jump mod being active deprives users or feeling any need to explore a multitude of options in Minecraft and has a negative impact on immersion. I didn't always feel this way, but as of late its been increasing. For instance, making railways. We could make them regardless of the Jump Mod being enabled, but the desire for a community rail system is nil. I miss this.

I thought I'd ask just to see if I'm alone on this one, which I may very well be.
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#2 Tahrann

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Posted January 23, 2013 - 04:39 AM

I have like 4 stacks of tracks, I am always up for a community line.
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#3 ClayG

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Posted January 23, 2013 - 04:53 AM

Ill donate tracks and help w the project.
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#4 Opequon

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Posted January 23, 2013 - 05:03 AM

I wouldn't mind a rail system, as long as it does not solely consist of above ground monorail monstrosities. If we're really interested in an overhead map, no need for eyesores.
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#5 Tahrann

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Posted January 23, 2013 - 05:10 AM

This thread has officially been hijacked to become a community railway system.
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#6 Brok3n

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Posted January 23, 2013 - 01:44 PM

I'd agree that massive above ground rail systems are an eyesore, but the considering the loss of the jump command is what's important here.
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#7 ClayG

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Posted January 23, 2013 - 01:56 PM

a subway will work, as long as we don't mind a rail way going through our mines. Ill help
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#8 malicart

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Posted January 23, 2013 - 02:37 PM

I will mine the fuck out of tunnels.
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#9 Opequon

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Posted January 23, 2013 - 03:25 PM

Jump command is handy. I vote to keep it.
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